Answer the interviewer's questions with a funny sound.The player impersonates the wrestler by pressing the keys in time to: One groovy scene deserves a mention in the review: a man with a microphone interviews an experienced wrestler on live TV. Regular players will spend hours in a row to complete the game. The boy separates the spiders from the sweetsĮnthusiasts and perfectionists, it will take endless hours to finish all levels perfectly.A samurai with a sword fights against hordes of shadow demons.The golfer hits balls thrown at him by a monkey and then a big mandrill, all accompanied at once by a catchy tune.Graphically, Rhythm Heaven Fever offers a repertoire of characters that are funny, silly and cute all at once: The minigames require pressing only one key or two keys at a time. The common thread between the four levels is rhythm: the player always has to perform a very simple action, but with perfect rhythm. A remix is a level in which the previous four tracks are blended together to make one. Every four stages, the player is asked to perform a remix. Rhythm Paradise is a set of mini-games lasting a couple of minutes, each characterized by funny characters and ridiculous situations, as well as - a catchy soundtrack. Many users tell us that it's easier sometimes to take your mind off the picture on the screen and just listen and tap out. The gameplay requires one finger and an understanding of the tune. You might say, a tough challenge to the player's sense of rhythm and fine motor skills. Audio was perfect with WASAPI back-end, with practically no lag.Rhythm Heaven Fever is a crazy rhythm game that requires only one thing from the player: a perfect sense of rhythm. The 'Store EFB Copies to Texture Only' needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). Here's the stuff you need to copy to the game's. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Īmazing from what I've tested. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. In 10-2 and 4-3 tutorial, the screen is flashing. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. Tested on a full completion save file to pass badly emulated mini-games.Ībsolutely perfect. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Fixes many remix crashes of earlier versions. Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. ![]() It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. Most of these errors can be fixed by using the configurations listed above. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first 'Built to Scale' game. This title has been tested on the environments listed below: Test Entries
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